AI Insights · Timothy · April 2024
Top 5 Pirate Games Performance in South America for Q1 2024
Discover the performance trends of the top 5 pirate games in South America during Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 pirate games on a unified platform in South America showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends.
Sea of Conquest: Pirate War by FunPlus International AG, released at the start of the quarter, saw a significant increase in weekly revenue, starting from about $6.4K and peaking at $26.3K in early March. Weekly downloads initially surged, reaching over 127K in the week of January 22, before gradually declining to around 13K by the end of March. Active users also showed an initial rise, peaking at approximately 146K in late January, followed by a decrease to around 62K towards the end of the quarter.
Pirates of the Caribbean : ToW from JOYCITY Corp experienced fluctuations in weekly revenue, starting at $2.9K and ending at $2.6K. Downloads remained relatively stable, hovering between 3.5K and 6.7K. Active users also maintained a steady range, starting at around 11.5K and ending at 11.3K.
Lord of Seas by SPARKLER GAMES HONG KONG LIMITED showed a decline in weekly revenue from $1.4K to $215. Weekly downloads were inconsistent, with notable spikes in mid-February and late March. Active users remained relatively stable, fluctuating slightly around the 17K to 21K range throughout the quarter.
Go Go Magnet! from Oh BiBi displayed a modest revenue trend, peaking at $876 in mid-January and tapering off to $251 by the end of March. Downloads saw a peak of 5.9K in mid-February before dropping to lower numbers in subsequent weeks.
Finally, Roger That: Merge Adventure! by Samfinaco LLC showed varied performance. Revenue peaked at $884 in mid-January and gradually decreased to $422 by the end of March. Downloads saw significant spikes, particularly in mid-February with over 10K downloads, but dropped sharply thereafter. Active users exhibited notable increases, peaking at around 11K in late February before decreasing to 2.7K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.